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12 Feb

Nhair deformed Yeti grooms – part 2

In this second part I explain indepth how to mix nhair simulation with corrective grooming and attribute based blends.

Scenefile

marioreitbauer Posted in Allgemein Leave a comment
25 Sep

Yeti and Arnold – Part1

texturing your yeti fur

marioreitbauer Posted in Allgemein Leave a comment
25 Sep

Yeti and Arnold – Part2

using groom attributes in your shaders

marioreitbauer Posted in Allgemein Leave a comment
25 Sep

Yeti and Arnold – Part3

using expressions for attributes and passing them to shaders

marioreitbauer Posted in Allgemein Leave a comment
25 Sep

Yeti and Arnold – Part4

passing attributes to instances

marioreitbauer Posted in Allgemein Leave a comment
25 Sep

Yeti and Arnold – Part5

texturing feathers and using attributes with feathers

marioreitbauer Posted in Allgemein 8 Comments
25 Mar

Feather placement in Yeti

In this tutorial I will explain a technique to place and control feathers using grooms instead of normal scattering of points.

Scenefile

marioreitbauer Posted in Yeti 12 Comments
25 Mar

Nhair deformed Yeti grooms – part 1

We discuss a technique to deform your Yeti based hair styling by guiding grooms.
This way you are not forced to use guide nodes to groom your hair and you are still able to choose between corrective grooms and nhair simulation on a shot base.

UPDATED 12.02.2017

Scenefile

marioreitbauer Posted in nHair, Yeti 8 Comments

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