8 thoughts on “Yeti and Arnold – Part5

  1. Really useful series of videos – many thanks!

    Can I as which version of MtoA you are using? We haven’t updated for a bit (partly for Yeti), but I think you are on a version after 1.2.3?


    • Hey Dave, glad you like them

      Mtoa with Yeti 2.0.26
      But this week a new Yeti version is coming out with Mtoa 1.3.x support

  2. Hi Mario!

    Radius of influence 0, means infinity. So all guides (up to a certain fixed amount) have some influence (depending on distance). The influence might be small, but there is still influence. If you put a very small value, all other guides that are further away than the applied distance are ignored and have no influence at all. This is no bug, just normal behavior.


    • Yep infinite was clear to me, but that it is a normal behavior that it still got influence on other strands if they directly sit on a guide was something which I didn’t know.


  3. Hi Mario, awesome tutorials helping me a lot.

    I am making a rooster for my University production and I am having trouble getting the featherIDatt to texture the feathers. I am using Vray so I am using the Vray scalar node but im stumped on how to switch the textures for the different feathers.
    I got the different feathers to show up and Ii can texture them all the same thing using a ramp with the feather_uvw attribute. but I would like to use different ramps and textures for the separate feathers.

    Im sure i followed your video, im not sure what part is not working.


    • Hey Isaac, sorry for the late reply. I got no experience with Vray and I am not sure how well the whole attribute workflow is integrated nowadays.

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