In this tutorial I explain how to create parting lines in Yeti with the help of an additional groom which can be used to paint lines as one may know it from houdini.
In this second part I explain indepth how to mix nhair simulation with corrective grooming and attribute based blends.
texturing your yeti fur
using groom attributes in your shaders
using expressions for attributes and passing them to shaders
passing attributes to instances
texturing feathers and using attributes with feathers